Entropia features five base classes, each relatively standard in their design:
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Assaulter. A versatile attack specialist: assault rifles, explosives, and sledgehammers—everything needed to breach enemy fortifications.
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Heavy gunner. A defensive specialist: heavy armor, machine guns, and heavy battle rifles.
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Medic. A mobile support specialist with advanced medical skills. Despite lighter armor, he remains dangerous in close combat.
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Techman. An expert in electronics and technology, fortifications, demolitions, and traps.
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Recon. A specialist in enemy detection, precision eliminations, and sabotage.
We recently updated the section on classes on our website, where you can check out how these characters look:
https://entroposthegame.com/en/wiki/classesBut that’s not all. As you progress through the game, you’ll unlock subclasses—three specializations for each character, making a total of 15 unique roles. For instance, the Recon class starts as a Sniper but also can branch out into a
Marksman or a Saboteur. Completely different tasks and tactical possibilities—and no tedious grinding or hours of character tweaking!