SAT, January 4, 2025

Class System Overview

An in-depth overview of the class system in Status Entropos: why the class system, classes in the game, character customization, and frequently asked questions.
Why a class system?
Before development began, when we were just sketching out the game’s design document, we didn’t have anything concrete in front of us—only a vision of the experience and emotions the game should deliver. At the core of it all was the player: their comfort and freedom (both tactically and generally). Alongside this, we’d always envisioned a progression system. After all, to avoid overwhelming new players with too many mechanics and content right off the bat, there had to be a way to ease them into the game while also providing a sense of growth and achievement—unlocking new levels, weapons, gadgets, sights, or suppressors.
Even without an RPG system (meaning no leveling up health or movement speed), more experienced players naturally have greater tactical options than newcomers. Even with equal skill, the ”veteran” has an advantage thanks to those new weapons and mechanics, plus knowledge of maps and mechanics. This needed a solution!

That’s where the class system came: pre-defined, specialized roles with ready-to-go modified weapons, special gadgets, grenades, and unique attributes. When a new player joins the game, they immediately have access to five roles tailored to different playstyles. From the start, players have all the basic tools they need to handle most situations, making skill—not grinding—the deciding factor in battles.
What classes will be available?
Entropia features five base classes, each relatively standard in their design:

Assaulter. A versatile attack specialist: assault rifles, explosives, and sledgehammers—everything needed to breach enemy fortifications.
Heavy gunner. A defensive specialist: heavy armor, machine guns, and heavy battle rifles.
Medic. A mobile support specialist with advanced medical skills. Despite lighter armor, he remains dangerous in close combat.
Techman. An expert in electronics and technology, fortifications, demolitions, and traps.
Recon. A specialist in enemy detection, precision eliminations, and sabotage.

We recently updated the section on classes on our website, where you can check out how these characters look: https://entroposthegame.com/en/wiki/classes

But that’s not all. As you progress through the game, you’ll unlock subclasses—three specializations for each character, making a total of 15 unique roles. For instance, the Recon class starts as a Sniper but also can branch out into a
Marksman or a Saboteur. Completely different tasks and tactical possibilities—and no tedious grinding or hours of character tweaking!
Your character
Classes aren’t just for newcomer, nor are they something that limits you. Think of them as balanced, pre-built kits for different combat scenarios and playstyles. But if you love fine-tuning every detail of your character, you’ll have that opportunity too!

We haven’t talked about the sixth class yet, which unlocks after a brief introduction to the game’s mechanics. The Trooper is a special class with flexible weapon and equipment choices, as well as visual customization. It’s not a universal soldier, it doesn’t overshadow the strengths of standard classes, it’s your character narrow focused to your unique playstyle.

If you enjoy diving into every detail of your loadout, you’ll be able to customize:

■ Primary weapon
■ Secondary weapon
■ Light and heavy equipment (gadgets and special tools)
■ Grenades
■ Melee weapons
■ Supplies and consumables like medkits or additional armor plates
■ Special skills, perks, or upgrades
■ Body armor
■ Flaps with different ammo

We’re also planning an extensive system for customizing your character’s appearance: faces, voices, gear, and more. While we’re not ready to reveal details just yet (since gameplay mechanics take priority), we aim to create a flexible system befitting a modern tactical shooter with a strong focus on equipment and atmosphere.
Character is a story
Beyond their gameplay roles, each character in Entropia has a deep personal story that reflects not only their development but also the upheavals of the Entropia lore. Over time, we’ll shed light on different characters and events.

Both in gameplay and as part of the whole project, our goal is to create a living world with characters you can believe in, empathize with, or despise. After all, we play games for the emotions they evoke.
Quick Q&A about the class system
Q: Will classes be limited per team?
A: No, we plan to let players pick whichever character they want without restrictions. If you have a specific strategy in mind, why limit it?

Q: Will there be an inventory system like in Escape from Tarkov or S.T.A.L.K.E.R.? Can we pick up weapons from dead enemies?
A: You’ll be able to pick up weapons and other items from dead enemies or allies if you have the appropriate slot. The inventory system is similar to Insurgency. However, to avoid piles of weapons and grenades dropping from every corpse, we’re designing a convenient mini-interface for more streamlined looting.

Q: Will class characters have different health, armor, or ammo amounts?
A: All characters have the same health. However, armor and ammo amounts depend on their equipment—naturally, combat-focused classes will have heavier armor and more ammunition than support roles.

Q: Can class characters be customized?
A: Yes, there will be some customization options, though not as extensive as with the Trooper class.

Q: Will we be able to create and save multiple loadouts for our custom class?
A: Similar to the specializations of standard classes, you’ll be able to prepare and save multiple setups for your custom character.
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