OFFICIAL ROADMAP

The milestones in the development and planned key features. Please keep in mind these are only plans.
1
Prototype
Q4 2024 Completed!
The internal prototyping phase of Status Entropos fundamental mechanics and systems: from weapon behavior to destructibility.
$0
1
Prototype of game mechanics
Implementation of basic gunplay and basic weapon mechanics: firing, recoil, aiming, full and tactical reloads, reload variations
Basic movement system: walking, running, crouching, prone position, basic parkour system
Health and armor system: limb damage, armor plate system
Destructibility system prototype
Basics of the class system
6 main classes
6 class characters for each faction
Visual style basics
Several weapon types
1
Pre-Alpha
Q1 2025 In progress
The first small version of Status Entropos, designed to demonstrate the technical potential of the game, test and collect feedback, and start crowdfunding. Recommended only for the most experienced gamers!
$0
1
Gameplay
CQB mode Skirmish
Test maps
“Hangar”
"Titan"
Offline shooting range
Deep destructibility system
Layer-by-layer destruction of objects
Material strength and penetration system
Weapons and gadgets
New weapon types
Several gadgets for classes
$1,500
2
Weapons
Redesign and improvement of weapon animations: a viewmodel animator will join our team
New weapons
Interim improvement of firing and reloading sounds
Interfaces
A UI designer joins our team: new settings menus,
Tab statistics, HUD, etc.
$5,000
3
Dedicated servers
Moving to dedicated servers. This will allow us to get rid of latency, low performance, and breaches for cheaters. At first, playtests will be run in waves.
Subclass system
3 sub-specializations for each class
$10,000
4
Weapon customization system
■ Iron, collimator and telescopic sights
■ Muzzle devices (muzzle-brakes, silencers, afterburners)
■ Tactical grips with different hand positions
■ Underbarrel grenade launchers
■ Flashlights with remote button and on/off animations
Progression
A basic system of experience accumulation and progression
Loadout adjustment system
Selection of weapons, gadgets, helmet and armor, flap, etc.
1
Alpha
Q2 2026
The main goal of the Alpha version is to move to dedicated servers and run the game 24/7 in the main tactical modes Raid and Skirmish. Here we will also start working on the visuals so that the game starts to look nice and atmospheric.
$15,000
1
Tactical Movement System 1.0
■ Slow walking, concentration (breath-holding)
■ Leaning with the weapon on the left shoulder
■ Supine position
Taсtical sprint
Combat mode
■ Team elimination with point capture, for up to 24 players
Further visual enhancement
■ New environment, texture and 3D object artists will join our team.
$20,000
2
Dedicated servers 24/7
■ Finally, we rent additional dedicated servers, keeping the online game running 24/7.
Raid mode
■ Asymmetrical tactical mode “Raid” for 20 players on the scheme “attack-defense” and locations for it.
Interactive world
■ Physical interaction with doors
■ More destructible and interactive items
■ The ability to pick up some items
■ Basic fortification system
$30,000
3
Character customization system
■ Equipment customization
■ Gear customization
■ Equipment point system
More than 50 weapons
1
Beta
TBA
In the Beta version of the game will grow content and advanced mechanics, here we will pay special attention to the game balance, and the key event will be the transition to the sound engine Wwise, which allows to simulate accurate sound propagation and realistic sound effects.
$40,000
1
Tactical Movement System 2.0
■ Rolls & leans while prone;
■ Advanced balance system;
■ Melee combat and brutal kicking animations
■ More character animations with motion capture
Expanded weapon mechanics
■ More modules, new module types
■ New weapon mechanics (bipods, shelter avoidance)
Gore system
Advanced body physics
■ A system of mixing animations and physical ragdoll, making the deaths even more brutal
$50,000
2
Suppression and stress system
Switching to the Wwise sound engine
■ Wwise will create proper sound positioning and realistic surround reverb effects in closed spaces.
Local VoIP
■ Voice communication with realistic sound propagation in the world.
New sound effects, full voiceovers for all characters
1
Early Access
TBA
Start of sales on Steam. Stage of content filling, bug fixes and quality-of-life improvements. With two army factions, the game will also receive the most modern weapons, equipment and the latest camouflages.
$60,000
1
Facial animations of characters
■ A system of facial animations, with dependence on what is happening in the game.
U.S. Army faction
■ New characters with canon voice acting and facial animations
■ The latest U.S. weapons and equipment
Russian Army faction
■ New characters with canonical voicing and facial animations
■ The latest Russian weapons and equipment
$70,000
2
Large mode for 40 players
Drivable ground vehicles
■ Tanks, APCs, cars and other equipment
Assisted fire support
$60,000
1
Facial animations of characters
■ A system of facial animations, with dependence on what is happening in the game.
U.S. Army faction
■ New characters with canon voice acting and facial animations;
■ The latest U.S. weapons and equipment.
Russian Army Faction
■ New characters with canonical voicing and facial animations;
■ The latest Russian weapons and equipment.
$70,000
2
Large mode for 40 players
Drivable ground vehicles
■ Tanks, APCs, cars and other equipment.
Assisted fire support
$80,000
3
Clan system
■ Detailed statistics menu inside the game;
■ API and player profile view page on the game's official website.
Profile and statistics
■ Detailed statistics menu inside the game;
■ API and player profile view page on the game's official website.
Start of sales on Steam. Stage of content filling, bug fixes and quality-of-life improvements. With two army factions, the game will also receive the most modern weapons, equipment and the latest camouflages.
TBA
Early Access
1
Launch
TBA
We want to go into full release with a fully functional game, and only supplement it with content and nice bonuses. Here we will also start to develop the lore of the universe and perhaps get the ground for the development of the next game.
$120,000
1
Europe faction
■ New characters with canonical voice acting and facial animations
■ Weapons and equipment from European countries
■ Maps in a European setting
Over 100 weapons
$150,000
2
China faction
■ New characters with canonical voice acting and facial animations
■ Chinese weapons
■ Maps in a Chinese setting
$170,000
3
Weather and seasons system
■ Each map will receive several visual variations
Secret faction
■ New characters with canon voice acting and facial animations
■ New weapons
$190,000
4
Night maps
■ Several night maps
■ Mechanics of NV, infrared flashlights, and lasers
$220,000
5
Community servers
Tool for creating custom modes
■ Flexible game mode customization system for community servers.
$250,000
6
Grounds for a new game in the Status Entropos lore