OFFICIAL ROADMAP

The milestones in the development and planned key features. Please keep in mind these are only plans.
Launch
ETA
GOAL
STATUS
TBA
$250,000
To be done
$120,000
$150,000
$185,000
$220,000
$250,000+
Early Access
ETA
GOAL
STATUS
TBA
$100,000
To be done
$60,000
$70,000
$80,000
$90,000
$100,000+
Beta
ETA
GOAL
STATUS
TBA
$50,000
To be done
$30,000
$35,000
$40,000
$45,000
$50,000
Alpha
ETA
GOAL
STATUS
Q4 2026 — Q2 2027
$30,000
To be done
$10,000
$15,000
$20,000
$25,000
$30,000
Pre-Alpha
ETA
FUNDS
STATUS
Q1 2025
Funded!
Work in progress...
$0
$2,500
$5,000
$7,500
$10,000
Prototype
ETA
FUNDS
STATUS
Q4 2024
Self-funding
Completed!
$0
$0
CROWDFUNDING
DEVELOPMENT
Prototype
Q4 2024 Сompleted!
The internal prototyping phase of Status Entropos fundamental mechanics and systems: from weapon behavior to destructibility.
1
Prototype of future game mechanics
Basic weapon mechanics
Basic movement system
Basic health and armor system
Prototype of the destruction system
Prototype of the class system
Six core classes
Six characters for each faction
Foundations of the visual style
Several weapon types
Pre-alpha
Q1 2025 Work in progress
The first small version of Status Entropos, designed to demonstrate the technical potential of the game, test and collect feedback, and start crowdfunding. Recommended only for the most experienced gamers!
1
Modes
Test maps
Hangar
Titan
Offline shooting range
Advanced destruction system
Layered destruction of objects into small fragments
Object durability and penetration system
Weapons and gadgets
New weapon types
Several class-based gadgets
2
Weapons
Inviting a viewmodel animator to the team: weapon animation improvements.
New weapons
Inviting a sound designer to the team: improved weapon sounds, movement sounds, etc.
Interfaces
🛠
Inviting a UI designer to the team: new settings menus, tab-based scoreboards, HUD, and more
3
Network services
Authorization services and game server control, matchmaking, ban system, transaction system, etc.
Migration to dedicated servers
Servers in Central Europe and Southern Russia
Reactive Recoil driver
Modes
🛠
4
Preliminary work on the weapon customization system
Technical foundation of the customization system
Mechanical sights: correct functioning of diopter sights
Red dot sights
Optical sights
Weapon dimensions
Preliminary work on the character customization system
Technical foundation of the customization system
🛠
Health and armor system
Maps
🛠
Updated shooting range
Panel house
🛠
Trenches
Localizations
🛠
English language
🛠
Russian language
5
Gameplay
Grenades, fragments, ricochets
Bullet ballistics
Updated material penetration logic
Medkits (self-healing)
Class system
Subclasses: three specializations per class
6
Network
Major task: advanced network prediction system
Tactical movement v0.5
Preparation for motion capture animation recording
Destruction system
Prototype of the updated destruction system
Prototype of the fortification system
Suppression system prototype
Suppression
Fatigue state
Stress state
Weapon customization system
Sight installation
Muzzle device installation
Tactical grip installation
Underbarrel grenade launcher installation
Laser and flashlight installation with toggle button and usage animations
Loadout configuration system v1.0
Selection of weapons, gadgets, armor, patches, etc.
Alpha
Q4 2026 — Q2 2027
The main goal of the Alpha version is to move to dedicated servers and run the game 24/7 in the main tactical modes Raid and Skirmish. Here we will also start working on the visuals so that the game starts to look nice and atmospheric.
1
Tactical movement v1.0
Slow walking, concentration (breath holding)
Leaning with weapon switched to the left shoulder
Prone on the back position
Accelerated sprint
Modes
Tactical mode “Raid”
Further graphics improvements
🛠
Improved texture quality
Filling maps with more objects
Interactive world
Physical interaction with doors
More destructible and interactive objects
Ability to pick up certain objects
2
Account
Account progression
Class progression
Weapon progression
24/7 servers
Servers in the USA and Western Europe
3
Character customization system
Gear customization
🛠
Clothing customization
Weight and gear point system
Over 50 weapons
Beta
TBA
In the Beta version of the game will grow content and advanced mechanics, here we will pay special attention to the game balance, and the key event will be the transition to the sound engine Wwise, which allows to simulate accurate sound propagation and realistic sound effects.
1
Tactical movement v2.0
Prone rolling
Prone leaning
Expanded balance system
Melee combat
Advanced weapon mechanics
More modules, new module types
New weapon mechanics (bipods, bending around cover)
Gore, dismemberment
Advanced body physics
Animation blending and physical ragdoll system, making deaths even more brutal
2
Suppression and stress system
Migration to the Wwise audio engine
Local VoIP
Voice communication with realistic sound propagation in the world
New sound effects, full voice acting for all characters
Early access
TBA
Start of sales on Steam. Stage of content filling, bug fixes and quality-of-life improvements. With two army factions, the game will also receive the most modern weapons, equipment and the latest camouflages.
1
Context-dependent facial animations for characters
U.S. Army faction
New characters with canonical voice acting and facial animations
Latest U.S. weapons and vehicles
Russian Army faction
New characters with canonical voice acting and facial animations
Latest Russian weapons and vehicles
2
Large-scale mode for 48 players
Player-controlled ground vehicles
Callable fire support
Launch
TBA
We want to go into full release with a fully functional game, and only supplement it with content and nice bonuses. Here we will also start to develop the lore of the universe and perhaps get the ground for the development of the next game.
1
Europe faction
New characters with canonical voice acting and facial animations
Weapons and vehicles of European countries
Maps in a European setting
Over 100 weapons
2
China faction
New characters with canonical voice acting and facial animations
Chinese weapons
Maps in a Chinese setting
3
Weather and seasonal system
Secret faction
New characters with canonical voice acting and facial animations
New weapons and vehicles
4
Night maps
Several night maps
Night vision, infrared flashlight, and laser mechanics
Secret faction
New characters with canonical voice acting and facial animations
New weapons and vehicles
5
Community servers
Tool for creating user modes
Flexible system for customizing game modes for community servers
6
Foundation for a new game in the universe of Entropia