GAME MODES

Game modes in Status Entropos
Invasion
24×24
40 MIN
Large-scale military operation with sector capture.
training grounds
Specially equipped training grounds.
skirmish
4×4
15 MIN
Local engagements of small groups of fighters
Servers
List of battles.
Raid
12×8
20 MIN
Intel Search and Capture
combat
12×12
20 MIN
Team deathmatch with flag capture.

COMBAT

Combat is a tactical, team-based mode played in a 12×12 format. It’s a reinterpretation of the classic Team Deathmatch, enhanced with flag capture.

The objective is to eliminate the enemy forces. Capturing flags at key positions unlocks new spawn points for your team and grants access to the supplies. Holding these zones under control provides gradual replenishment of that position’s resources.
The match continues until one side reaches the point limit or the timer runs out. If both teams are tied, the match ends in a draw.
Team size:

Match duration:

Kill limit:
12 players

20 minutes

150
Maps
PROMZONA
TRENCHES

RAID

Raid is an asymmetric 12×8 mode where one side plays as attackers and the other as defenders. The mode is a multi-stage operation with sequential objectives: reconnaissance, locating and extracting a data storage device with valuable intel, and evacuating the data.

The attacking team must infiltrate a fortified zone, secure the hard drive containing the information, and evacuate it. The defenders’ task is to set up defensive positions, prevent the enemy breakthrough, and stop the data from being carried out of the stronghold.

Each player has three respawns per match — an innovative mechanic that increases the value of life and demands tight coordination within squads. Once respawns are depleted, the player remains as a spectator and can support the team by operating reconnaissance drones.

The mode focuses on positional combat and CQB engagements, offering a high level of tension and tactical responsibility.

Raid serves as the final phase of the Invasion mode.
Team size:


Match duration:

Respawn limit:
Attackers — 12 players
Defenders — 8 players

20 minutes

3 per player
Maps

SKIRMISH

Skirmish is a fast-paced 4×4 team mode played on compact maps.

The objective is to score more eliminations than the enemy team by reaching the set limit, or by leading in score when the match timer expires. If both teams are tied, the match ends in a draw.

There are no capture points or supply crates in this mode. It offers a simplified but intense combat format focused on reaction speed and tempo.
Team size:

Match duration:

Kill limit:
4 players

15 minutes

100
Maps
PANEL HOUSE

INVASION

Large-scale mode.
Team size:

Match duration:

Kill limit:
24 players

40 minutes

500
Maps
CHUKOTKA

TRAINING GROUNDS

TRAINING GROUNDS.
Maps
Shooting range

SERVERS

Server browser.