Raid is an asymmetric 12×8 mode where one side plays as attackers and the other as defenders. The mode is a multi-stage operation with sequential objectives: reconnaissance, locating and extracting a data storage device with valuable intel, and evacuating the data.
The attacking team must infiltrate a fortified zone, secure the hard drive containing the information, and evacuate it. The defenders’ task is to set up defensive positions, prevent the enemy breakthrough, and stop the data from being carried out of the stronghold.
Each player has three respawns per match — an innovative mechanic that increases the value of life and demands tight coordination within squads. Once respawns are depleted, the player remains as a spectator and can support the team by operating reconnaissance drones.
The mode focuses on positional combat and CQB engagements, offering a high level of tension and tactical responsibility.
Raid serves as the final phase of the Invasion mode.